
world, cinema industry, hitech & bit of people
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April 27,2003
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Artworx Forums updated
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Dedicated to Short Movies, Videos and Video Technics, the Artworx forums have been updated. Let's talk about Cinema, Editing softwares, Visual Effects applications such as Avid Xpress DV, Discreet Combustion & Cleaner etc etc. Ask for support, submit your artist galleries, vote in the polls. In few words, share your passion with all of us! It's not meant to be, for the moment, the video reference on the net, but our posters/readers are fully qualified people, audio visual professionals so the threads can be interesting for you if you believe in Cinema and Video. News and enhancements : * Big speed boost * Private messaging * Emailing fixed * discreet (r) dark style The main url of the Artworx forums (Bulletin Board System) is : http://bbs.onickz.com If you forgot your password, you can get it back here : http://bbs.onickz.com/profile.php?mode=sendpassword If you want to register your account in one click, do it here : http://bbs.onickz.com/profile.php?mode=register
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April 17,2003
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Four new screenshots of World of Warcraft
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April 17,2003
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Visualboy Advance 1.5 released
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Core changes: - added AGBPrint support (for developers only) - added RTC support - added scanlines filter - added support for gzip files - added support for compressed bios files (zip, gzip) - fixes Flash 1M support - fixed crash reloading same ELF file Gameboy: - added SGB2 support Windows: - added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer) - added fullscreen mode confirmation for DirectDraw to avoid problems - added GDI, Direct3D and OpenGL rendering options - added skin support (see readme for information on creating skins) - added support for per game configuration of some settings (see readme for details) - changed INI support to use emulator directory instead of Windows directory - fixed command line parsing problem Download it here
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April 10,2003
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CONCORDE FLIGHTS WILL STOP ON NOVEMBER,1ST 2003
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PARIS (AFP) 
The airline companies Air France and British Airways announced Thursday they stop the flights of supersonic Franco-British Concorde as of November 1, 2003, after more than 27 years of exploitation. Air France explained this decision in an official statement by "the deterioration of the economic results of the transatlantic line exploited in Concorde" during last months and in particular "since the beginning of the year". "It is with regret that Air France made the decision to stop the exploitation of the Concored. But this choice was essential ", declared Jean-Cyril Spinetta, chairman of Air France. "the degradation of the economic situation throughout these last months resulted in a fall of the traffic of businesses which particularly weighted on the results of the Concored". "The costs of maintenance having been increased since its handing-over on line, its exploitation became heavily and structurally overdrawn. Under these conditions, it became unreasonable to still continue it ", added Mr. Spinetta. Like Air France, the company British Airways indicated that "this decision was made for commercial reasons, the strongly moving back number of passengers whereas the costs of maintenance increased". "Concorde served us well and we are extremely proud to have made steal this marvellous and single plane during these 27 last years", commented on the general manager of British Airways, Rod Eddington. "It is the one time fantastic end of world aeronautics but to put Concorde at the retirement is a careful commercial decision at one time when we must make difficult decisions in the whole of our activities", it continued. Of trade-union source of Air France, one had indicated this week that the rate of filling of supersonic had fallen in the from 20% since the beginning from the war in Iraq, against 50% before. The Concorde never really recovered from the catastrophe of Gonesse (Valley-in Oise) on July 25, 2000, when a plane of Air France had been crushed little after the takeoff of the Parisian airport of Roissy Charles of Gaulle, making 113 dead. At the beginning of April, the Minister for Transport Gilles de Robien had expressed his interest for the development "of a detailed report" on the various incidents to the Harmony since November 7, 2001, date of the resumption of the flights after the catastrophe of Gonesse. The exploitation of the Continue was initially to continue for Air France until 2007-2008, limiting date beyond which an integral revision of the apparatuses was to be undertaken. "Any decision which Air France will make will be accepted by the current principal shareholder" (the State, note), had declared Tuesday the Secretary of State to Transport Domenica Bussereau. "If it were a decision of stop of exploitation, the government, like all the French, would pour a tear which would not be a crocodile tear", it had added, estimating that "is with the company to appreciate the technical difficulties which currently arise, the problems of filling". At the end of February, British Airways had informed that it considered a stop of the supersonic one. "Considering the current commercial environment, whereas the products the top-of-the-range one are more and more under pressure, it is only prudence of our share which to think carefully of a possible date of withdrawal of the Harmony", a spokesman had indicated.
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April 09,2003
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DISCREET COMBUSTION 2.1.1 UPDATE AVAILABLE
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Issues Addressed The following describes the issues addressed by this Updater. Particle Display/Rendering The following issues pertaining to particle display/rendering have been resolved: · When you create a particle emitter in a Particle branch with a transparent background, the particle emitter now displays properly in the active viewport. · When you create a particle emitter in a Particle branch with a transparent background, or when you create a Solid layer with its opacity set to 0% and add a particle emitter to this layer, the fine detail around the edges of the particle emitter is no longer lost. Note: When you create a particle emitter over a light background, if the particle emitter type is intense, the particle emitter is very bright. This is normal behavior. The Intense option is used to make a particle emitter bright by using the Additive transfer mode. Since intense particle emitters are additive, they tend to wash out on lighter backgrounds. In fact, an intense particle emitter over a white background is completely invisible. Therefore, to preserve its color, in the Workspace panel, click the particle emitter type, in the Particle Controls panel, click Particles and enable Preserve Color. To change the visibility of a particle emitter over time, in the Workspace panel, click the particle emitter type, in the Particle Controls panel, click Behavior and change the visibility percentage. There is a difference when you create a particle emitter over a transparent background and then composite the particle emitter with footage. When you add a particle emitter to a single transparent layer, it is first created over a transparent background and then it is composited to the footage. When you add a particle emitter to a footage operator, if the particle emitter created is intense, the color of the particle emitter is added to the background. To make the particle emitter work as if it were created over a transparent background, in the Workspace panel, click the particle emitter type, in the Particle Controls panel, click Particles and enable Preserve Color. Particle Preview The option to have a floating Particles Preview panel has been added. The Particles Preview panel preferences can be accessed via the combustion Preferences dialog. To use a floating Particles Preview panel, in the Preferences dialog, under Particles, click the General category. Click On next to Preview Palette Floating. A dialog appears stating “Changes will take effect the next time combustion is launched.” Click OK, exit combustion, and then launch combustion. The Particles Preview panel is now a floating, resizable panel. Exporting GMask Setup to IFFF Exporting GMask tangent animations into flame® now works properly. As a result, the option of enabling Tangents Animation Compatible with IFFF in the combustion Preferences dialog, in the Paint General category, is no longer required and has therefore been removed. Bezier and Cubic Interpolations in GMasks Bezier and Cubic interpolations are not supported by flame. A warning message has been added to this effect. When the user chooses to export Bezier/Cubic interpolations into flame (via the Mask Controls panel by choosing Settings | Export), a warning message is displayed. combustion and edit Integration Rendering combustion Template Projects in edit 6.0 and edit 6.5 now works properly. combustion and 3ds max Integration Using combustion tools in 3ds max™ 5 no longer cause 3ds max 5 to crash upon exiting. Working with combustion on Macintosh You can now enter Japanese characters on OS X v10.1 and v10.2.
Licensing Manager for Education Clients The licensing manager for education clients now accommodates the use of one serial number for 25 dongles. Previously, Educational licenses would not allow users to run combustion on multiple machines using the same serial number with different dongle numbers without any license violations. Download the combustion 2.1.1 update for Mac and Windows here get more informations about combustion here
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April 08,2003
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SIM CITY 4 - NEW UPDATE AVAILABLE
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Click here to choose your country and update your simcity4 
Performance improvements: Zoom and rotation switching is faster in all cases, due to changes that made building graphics loading more conservative. AutoZoomChange:off Simulation and Frame rates in general are faster for many cities, due to bug fixes and performance improvements related to the traffic simulation and neighbor deals. The application's memory cache is more aggressively reduced at runtime, so that memory will be freed for other uses, resulting in less paging on systems with less memory. Control-Shift-Alt-S (or holding down Alt while clicking on the city save button) saves the city without updating the region thumbnail and should significantly improve the game save time, especially on memory-strapped systems. Game default detail options have been made more conservative with respect to memory and processor speed. Because of the additions to the graphics options, your previous settings will be lost and reset with new default settings. The game no longer forces itself into the underground view unless you have explicitly picked an underground tool. Three new graphics options have been added under in-game graphics settings. They are: building detail, texture quality and building load speed. These options are initially set at conservative defaults and can be altered for your specific machine needs. Building detail will enable you to load one building style set per rank. (1 set=low, 2 sets=medium, all 3 sets=high). Texture quality will alter the textures based on the zoom level. Building load speed will enable tuning options for the rate at which buildings are loaded in memory. For example, at the low setting buildings will appear at a slower rate but there will be greater responsiveness to the mouse and scroll movements. and many other updated features readable here
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April 08,2003
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ESTORE.ONICKZ.COM MEGA UPDATE
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At my international and secured estore, you'll find more and more stuff as clothes for HER, for HIM and even goodies, such as Baby Doll tshirts, Women's tshirts, Sweatshirts, Hooded Sweatshirts, Thongs, Tote Bags, Golf tshirt, Baseball Jersey, Hooded Sweatshirt, Sweatshirt, Tshirts, Long sleeve tshirts, Boxer shorts, Large Mug, Frosted Mug, Mousepad, Wall Clock, Lunchbox, BBQ Apron, Flying Disc and soon again Undertraxx Vol. AAA & Undertraxx Vol. 2. I noticed many boys prefer the sweatshirts, and many girls the Baby Doll tshirts. If you have some photos of you wearing it, send some to shopper@onickz.com , if you want me to publish them. You'll get a new cloth of your choice for free, anywhere in the world! (limited time offer, available until June 1st, 2003). Get more informations with those direct links : Collection for HER Collection for HIM Goodies and Stuff 
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April 08,2003
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REAL TIME STRATEGY COMING ON GAMEBOY ADVANCE : COMMAND & DESTROY ADVANCE
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Cypron Studios: Command & Destroy Advance is our new game designed expecially for Gameboy Advance. All Gameboy fans watch out! We are making a pure real-time strategy for you unlike anything there was on Gameboy Advance before! Command & Destroy Advance is going to come in summer 2003! We are currently working on complete presentation. This presentation will include design document and playable demo of the game available upon request to all potential investors or distributors.  
Read more about this game here More screenshots here
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April 04,2003
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DEMOSCENE : SPARKS DEMO FROM 1998 PORTED ON WIN32
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released at the LUCKY & TIGROU PARTY 2 (LTP2, held in march 98), 2nd of the demo competition. a 2D only demo in this so 3D world :) included in this demo : realist fireball, free rotating bumped twirling tunnel or landscapes, thousands of particles, and lots of original colorful 2d effects. in march 2003, for the equinoxe party, the Win32 version of this demo has been released. This great openPTC and fmod port has been made by Bananaboy. A demo by mandrixx (code), willbe (music), flan (gfx) download and enjoy this "2D" demo for PC here
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April 04,2003
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UNDERTRAXX.COM ELECTRO TRACKS PORTED ON GAMEBOY ADVANCE
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2003 - April - 04 02h00 AM - Paris, France I finally ported some of my Undertraxx electro tracks to GBA, using the great MusicPlayer Advance V.2 by NEiM0D. This Undertraxx GBA Edition includes 6 high quality mono tracks: *4520 Is Yours *An Ailiar *And They Go *Mas X Trem *Szhit - Soft Edition *Titanium Expect more Undertraxx GBA Ed with many of my Undertraxx tracks, including: 262 Is The Exit, BloO, Crying Game, Desaster (& Hypno Rmx), Deseer, Elements 11-99, Glosh, Level8, Lienken 500 Phase One, Masheer, Nag, Nest, Players, Renegade, Soft Era, Stripper, Suffer, Tantra, The Anthology, Yeah23... I hope you'll enjoy those tracks, which are available as CD tracks (Undertraxx Vol. AAA and Vol. 2, and also Vol. XS being composed), and as FREE mp3 tracks at http://www.undertraxx.com and http://www.onickz.com ::: get them here : http://www.undertraxx.com/gba :::
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April 03,2003
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WINAMP 2.90 FINAL RELEASED
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Winamp 2.90 Final Changelog: Hot new default skin, done by none other than the evil robot turned good, Steve Gedikian Added integrated full featured video support (NSV and DirectShow (AVI,ASf,MPEG,etc)) Added library (complete with media database, shoutcast listing, playlist editing, CD listing, mass tag editting, plugin API for portable devices, and more!) Updated Winamp's window docking code to be more robust/extensible - made AVS dock use this new API Updated PCM equalizer with code from 4Front Technologies/George Yohng. Quality is a lot better. Updated equalizer default skin to show the true +12db/-12db range (the 20db was a veeery old typo) A ton of new WM_WA_IPC API calls. - general purpose plugin window support - extended metadata system for getting more than just title/length of items. - lots of exposed features via IPC Updated to PP's latest input and output plugins Focus/Z order change on window close related bugfixes Added track numbers and song lengths in HTML generated playlists Removed all ATL code, shoved EXE size by 20kb :) Added digital audio extraction in in_cdda.dll (needs WNASPI32.DLL under Windows 9x/ME) Added Alt+M shortcut for minimizing Winamp Added Ctrl+(Keypad +)/Ctrl+(Keypad -) shortcuts in playlist editor for changing font size Fixed stop after current menu item trash related bug Added ultravox support for in_mp3 Made in_mp3 not display 'unknown X' for empty id3 tags Installer uses leet new NSIS 2.0b3 Improvements to the setup process Made the keep on screen code multimonitor smart and better Fixed & error in tooltips in winamp and winampa's systray icons And TONS more! (new SDKs will be posted soon.) Download Winamp 2.90 Full
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April 03,2003
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DISCREET 3DS MAX 5.1 SERVICE PACK 1 RELEASED
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The 3ds max 5.1 Service Pack 1 with DirectX 9 compatibility update combines DirectX 9 functionality along with fixes to the XRef feature. DirectX 9 opens up a new array of visually exciting interactive lighting and effects in the native 3ds max viewport. With DirectX 9 compatibility, 3ds max 5.1 takes advantage of state of the art shading technologies from graphic card vendors including NVIDIA Corporation and ATI Technologies, Inc. See the Service Pack 1 Readme for more information. Download this 3DSMAX 5.1 SP1 and get more infos here
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April 01,2003
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GAMES GBA: WING COMMANDER PROPHECY STREAMING VIDEO
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Wing Commander™ Prophecy gives you unequaled visual excitement with these new features: a new space combat engine, a new terrifying alien menace, and new spectacular graphics and soundtrack. With return appearances by Blair, Maniac, and Rachel, Wing Commander™ Prophecy opens a new trilogy in the Wing Commander universe packing more punch than any other space combat game out there. Wing Commander™ Prophecy is the ultimate in sci-fi combat simulations. BLAST INTO THE FUTURE TODAY!! Click here to watch the WMV streaming video More games from Destination Software Inc here
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April 01,2003
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A2D91' GAMEBOY ADVANCE PAGE UPDATED WITH EMULATORS FOR GBA
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Including Gameboy, NES, PC Engine, Sega Master System, ZX Spectrum and some more Check them here
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Wait ! There's more !
click
here to consult the past issues since 2001
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