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November 28,2002 - BattleField 1942 Retail Patch 1.2 for US Available

 

Here is the fix list :

NETWORK/SERVER FIXES

Low close combat hit accuracy due to network lag is much improved.

Some Server CPU usage optimizations: Multiple server instances should perform better.

Fixed currently connected players being dropped at map switch in favor of new connections.

Remote Console application is now fixed.

Release of bound sockets works correctly.

Bug causing missing spawn points and Gray flags that do not change is fixed.

Bug causing soldier animation states to be dropped is fixed.

Reconnection problems fixed.

The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.

No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.

Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.

Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross

lines when the server registers a successful hit.

Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)

Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

CLIENT FIXES

Totally new file structure :

Ensures easy implementation of mods and expansion packs.

There is a bf1942.pid file that includes the process id for the battlefield game running.

Gameplay Tweaks

Jeeps more sensitive to shells (one shot equals one kill).

Increased B17 rate of fire for better carpet bombing.

Grenade damage versus tanks is 40% less powerful.

AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.

Slightly increased knife damage distance.

Slightly decreased deviation when walking and shooting with side arms.

Increased damage for Machine Gun 42 and browning versus infantry.

Increased damage for Plane Machine Guns versus other planes.

Tiger tank health increased by 25%.

Fixed M10 being treated as a jeep for splash damage.

Slightly increased damage for MP40, MP18 and Thompson versus infantry.

Cheats Removed :

"Long View Distance" cheat fixed.

"Wireframe" cheat fixed.

"Turning Off Fog" cheat fixed.

Sound improvements and optimizations

Irregular looping sounds and/or loss of sounds bug has been fixed.

Redundant sound state changes removed.

Memory usage optimizations.

Physics engine improvements

Mine placed on jeep causing jeep to sink through ground no longer possible.

AI optimization

Bots do not jump in and out of vehicles anymore.

Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.

Several small tweaks and improvements for bot control

Major improvements to artillery.

Improved path selection (less prone to go on rough terrain).

Major improvement of the fire behavior.

Fixed bug in SAI's bot ordering update.

Fixed AI handgun sound effect.

AI will not favor planes on a runway which is blocked by other vehicles.

Decreased AI view distance.

Several tweaks of .con files for more accurate description of the game elements.

Menu :

New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.

Server browser "Backfire" setting displays properly in server details window.

The in-game console stays in front of game text and is less transparent for improved visibility.

Improved In-game server browser filters.

TAB button works so players can see their own score even if they didn't make the top 3.

The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.

Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.

Rendering Optimization :

Billboard trees for GeForce 3-4.

Hardware shadows on all cards (GeForce 1-4).

Hardware skinning on animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw vertexshaders cards).

New option to put into videoDefault.con (if wanted)

renderer.forceSwSkinning 1

(default is 0 = use hardware if available.)

Tri-stripping (optimizing meshes to improve FPS).

GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.

Download the 21.8 Mb patch from these sites :

3DGamers

EA GAMES Australia

FilePlanet* (registration required)

Shack News


See you on field, soldiers.






November 25,2002 - Tom Clancy's Splinter Cell (Xbox) reviewed @ GameSpy

 

SCORE: 95

Best of the Best

The Lowdown: The best game on Xbox. Period.

Pros: Unbelievable lighting effects; great storyline; awesome voice acting, silky-smooth animations; cool gadgets; great use of 5.1 audio.

Cons: Linear missions and storyline (once you play it once, there is no need to play it again); some clipping problems and camera issues.

Read the full article








November 25,2002 - Logitech iTouch Software Keyboard Patch

 

Logitech has silently released an updated patch for their programmable multimedia keyboards. iTouch allows you to customize and control audio and video directly from the keyboard.

Changelog:

Fix: iTouch caused an invalid page fault in module MSVCRT.DLL at xxxx:xxxxxxxx

Download | Updated Version: 11/21/2002






November 24,2002 - Guestmap added to Area2-Deck91 Visitor Zone

 

Not a simple guestbook, it shows you on a map where the visitors who signed this guestmap are located. Very fun!

Why not sign it here and say you are alive (or not ?)

You'll find it on the visitor menu on your left.






November 21,2002 - Exclusive GeForce FX Hiqual Picture

 

Thanks to nVidia, a picture showing some quality features of their new GeForce FX.

For new comers, please note that the girl below is totally virtual, and is animated on PC in real time. Yesterday night we had, in a private Parisian club, an exclusive european demo of the amazing GeForce FX board. A must have!

Judge by yourself (click the picture to see the full size version):

Learn more, download more, enjoy more the FX here :clickme!:






November 21,2002 - Is it humor or ... ? http://www.geforcefx.org redirects to ati.com !

 

Many means in one redirection. Is Ati fearing something from nVidia ? FX power you said ? :)

Try it by yourself (still working at this date)

http://www.geforcefx.org/






November 21,2002 - Al Qaeda Hunting 2.0 Demo

 

In this 3D FPS shooter, you are a commando wiping out Al Qaeda in their cave hideouts, including Bin Laden himself.

Download the demo :clickme!:






November 19,2002 - nVidia GeForce FX Benchmarks

 

Read them here :clickme!:






November 14,2002 - GfX gallery updated : new image work

 


Today was added a photography in the gallery of a2d91.

click here to enlarge it :clickme!:






November 14,2002 - Amiga page updated

 

Check it here :clickme!:






November 13,2002 - Dev & Code links page updated

 

A demo scene was added. Click here to read this page :clickme!:






November 11,2002 - VisualBoy V1.2 Gameboy Advance (best) emulator released

 

Core changes: added MidiKey2Freq bios call (thanks Chris Moeller), added AdvanceMAME Scale2x and Simple 2x filters, added support for higher frameskip (up to 9), added C core for portability, added big endian support, added support for movement sensor (thanks Parasyte), added support for selecting save type available, fixed another value for the bios protection, fixed sound envelope reload bug (thanks jaymzj), fixed timer counter (not changing the value of the counter unless the timer overflows or is restarted) fixed problem on big endian when setting IO memory reable positions, fixed reset LCD after disabling forced blank, speed up now uses frameskip 9 (6 FPS), improved message when BIOS function cannot be emulated

Windows changes: added freeze recent list option, added 800x600 support, support to export GamesharkAdvance save games, fixed bug when changing directories in the Directories... dialog

SDL version: added emulation for motion sensor, fixed crash when printing void * variables, fixed crash when -b specified incorrectly, fixed warning when reading configuration file about disableMMX if compiled without MMX support, fixed crash when trying open file that does not exist

You can find it on the downloads page or at http://sourceforge.net/project/showfiles.php?group_id=63889






November 10,2002 - Announcing Dykt.com v2 release.

 

After a very long time, the whole staff of dykt.com is releasing the brand new version of Dykt Underground. This website is intended to be a web platform dedicated to electronic music and overall digital creative works.

Dykt.com has 3 access level. The first one provides mixes, tracks, news and reviews to most common web surfers. The member access level helps artists in creating electronic music by giving away free resources packs as samples, vocals, software, tips and help about making it. and, last but not least the last level allow artists to promote their work through the dykt.com web platform.

Dykt Underground is using brand new technologies of streaming and encoding to offer the best quality content there is. Artists contacts can be made through artist@dykt.com mailbox. Any other request can be made from http://www.dykt.com.

Dykt






November 09,2002 - nVidia WHQL 40.72 Detonators drivers released

 

Download them from nvidia page :clickme!:

OS: Windows 95/98/Me/2000/XP

Version: 40.72

File Size: 12.3 MB

Release Date: November 11, 2002

WHQL Certified






November 07,2002 - Bitmap Brothers' games go GBA !

 

Just read at o' Bitmap Brothers web site :

After developing Speedball 2 for the GBA, Crawfish Interactive are now working on Chaos Engine, Gods and Magic Pockets for the Gameboy Advance. This will be the first of a line of back catalogue Bitmap Brothers’ titles to be produced by the Croydon developer.

Screenshots from GBA:

Gods:

Speedball 2:

(Genius) Bitmap Brothers website :clickme!:

If you want to listen my o' Gods soundtrack unoff rmx :clickme!:

Some other Amiga games ported on gba:

Defenders Of The Crown :clickme!:

The Three Stooges :clickme!:

Wings :clickme!:






November 03,2002 - DirectX 8.2 released

 

This download contains DirectX 8.1b plus some DirectPlay fixes related to performance and connectivity issues exhibited with some online multiplayer game titles. This release of DirectX is not recommended for general installation. You should only consider installing this release if you have an online gaming problem that has been identified as being fixed with DirectX 8.2. This version of DirectX can replace all previous released versions of DirectX.

The DirectX 8.2 release supports Windows 98, Windows ME, Windows 2000 and Windows XP. The DirectX installation process requires approximately 60 megabytes (MB) of free space on your hard drive. Once installed, you can delete the installation files. The remaining DirectX files use approximately 16 MB of hard drive space. If you had an earlier version of DirectX installed on your computer, you will see little difference in used space on your hard drive. DirectX 8.2 will overwrite the earlier versions.

Note: After installation, the DirectX 8.2 runtime cannot be removed (uninstalled). The installation process changes core components and makes numerous registry changes within your operating system. Microsoft does not support un-installation.

Operating System - Windows 98 & 2000 & Windows Me, Win XP

Download DX 8.2 here






November 03,2002 - Windows Media Player 9 RC available

 

Download your version from here :clickme!:







 

Wait ! There's more !

click here to consult the past issues since 2001



 

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